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I had the great fortune of being a part of the SDS and THE CALLISTO PROTOCOL from the very beginning.
I helped pitch and finalize many ideas, along with exploring a variety of different concepts throughout production. Some images were created with the goal of capturing the general direction/look of the asset and then would be handed-off to another concept artist to detail.
[Software used: Photoshop, Fusion 360, Blender, and Unreal Engine 4.27]
GAME DIRECTOR: Glen Schofield
CHIEF CREATIVE OFFICER: Christopher Stone
ART DIRECTOR: Demetrius Leal
CONCEPT ART DIRECTOR: Jesse Lee
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